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It may look rather rough around the edges, but these visual compromises are easily waved away by the convenience of playing such an ambitious release on the go. That all said, let’s not discount what a miracle effort went into getting Dying Light running at all on the Switch’s humble hardware.
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The 30FPS framerate holds reasonably close to its goal, but things tend to get choppier when there’s more happening on screen, and this can be especially egregious when fleeing from night hordes.īeyond this, the muddier textures, blurrier shadows, and more frequent pop-in also take away a bit from the thrill of the action. The only major complaint we can really muster against Dying Light is that this Switch port is obviously not the prettiest version on the market. No matter what you do, something is leveling up and eventually giving you rewards to make the game that much easier. This creates a nicely rewarding feedback loop where no instance of Dying Light’s gameplay feels like it’s being wasted. Every time you bludgeon another zombie with a piece of wood, you’ll gain a few points towards your Power tree. Every single time you pull yourself up another ledge or jump over another car hood, Kyle will gain a few more points towards leveling his Agility Tree. The RPG elements come in even more strongly when it comes to building out Kyle, who starts with three branching skill trees that govern his abilities. But if you really like that socket wrench, you can maybe toss a mod on it that’ll light your enemies on fire and make the weapon that much more viable. Your weapons aren’t necessarily made of glass but, much like the free-flowing gameplay, you’re encouraged to avoid stagnation and keep moving on to other equipment. In practice, it feels a bit like a less infuriating version of the equipment system in Breath of the Wild. While there are some undeniable hardware limitations, Dying Light Platinum Edition nonetheless translates the full experience in all its horrifying, undead glory to the Switch with impressive results.
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As a result, the studio struck out on its own and began development of Dying Light, a much more ambitious release that would hopefully be much closer to the studio’s original vision.ĭying Light released a few years later in 2015 to much more positive reception and sales, and now Techland has pulled off the herculean task of squeezing its flagship release onto the Switch.
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Still, Dead Island had never quite been the game that Techland envisioned it to be, due both to creative differences with the publisher and hardware limitations. In 2011, Techland released Dead Island on most seventh generation consoles to mostly positive reception. Note: Dying Light Platinum Edition is unavailable on Switch eShop in Europe at the time of writing pending an issue with the game being banned in Germany. Captured on Nintendo Switch (Handheld/Undocked)
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