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Fo4 any mod any weapon
Fo4 any mod any weapon





Weapons that require a reload every shot have damage per second shown including reloading times all others show sustained rates without reloads. For most small guns, that's a single bullet, but for shotguns, the damage is equally split between the shell's pellets, and for the Gatling laser it's a single beam.ĭamage per second ( ): The manually calculated maximum cyclic damage dealt in one second, expressed as rate of fire multiplied by damage.

fo4 any mod any weapon

The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.ĭamage ( ): This is the damage caused by a single click of the mouse/trigger. Also known as armor penetration.īash damage: This is the amount of damage a projectile weapon does when used as a melee weapon.Ĭritical hit Damage ( ): Most unmodified weapons that achieve a critical hit adds twice the base amount of damage to the hit. This may be changed by the use of receiver mods.Īrmor piercing: The amount of the target's damage resistance the weapon ignores. Generally, this is a one shot equivalent for semi-automatic weapons, but automatic weapons may fire several rounds, usually three per VATS action.Īmmunition used ( ): The type of ammunition the weapon uses. See Spread for details on the internal measurements.Īction Point cost ( ): The number of Action Points used per activation in V.A.T.S. Internal numbers can only be gathered through game editor or console use.Īccuracy ( ): This is the Accuracy stat displayed in-game, which is derived from the internal game numbers for projectile deflection angles in an unknown way. Weapon statistics General note: In the following descriptions, the statistics that are shown while playing the game will be referred to as in-game numbers, while the numbers used by the game's code will be referenced as internal numbers. Normal and legendary weapons will change their name when mods are applied, unique weapons will not.Īll stats are given with standard weapon modifications. Uniques are typically either bought from merchants or are quest rewards.

fo4 any mod any weapon

Unique weapons are weapons that are already named and will always retain the same special bonuses.

fo4 any mod any weapon

Legendary weapons come with random bonuses applied to them and are only dropped by legendary enemies. Normal weapons have no special bonuses on them whatsoever. Unlike previous installments, weapons in Fallout 4 fall under three classifications, including normal, legendary, and unique.







Fo4 any mod any weapon